Version 1.26

Version 1.26 has been released. Here’s list of changes in this version:

  • Rewrote most of the menu system, added very basic support for mouse.
  • Implemented support for FON1 and FON2 format fonts, coloured text, FONTDEFS and TEXTCOLO scripts.
  • Use glBSP to build nodes internally (if needed). Building of GWA files is now optional.
  • Implemented support for ACS HUD messages.
  • Added support for additive translucency.
  • Added stealth Doom monsters.
  • Implemented support for camera textures.
  • Implemented support for ambient sounds defined in SNDINFO using $ambient command.
  • Added support for swimable Boom water.
  • Implemented support for padding, scaling, rotating and aligning sector floors and ceilings.
  • Implemented particle fountains and sparks.
  • Implemented support for monster patrol points.
  • Added support for TITLEMAP.
  • Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won’t.
  • Implemented support for custom player colours.
  • Implemented support for many (around 25) line specials.
  • Implemented most of the missing ACS commands.
  • Implemented scripted marines.
  • Fixed many bugs, other small things.


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