Back to the Vavoom Forum Archives


Forum

Version 1.26

Sun, 20 Jan 2008 13:54:12

Janis Legzdinsh

Version 1.26 has been released. Here's list of changes in this version: - Rewrote most of the menu system, added very basic support for mouse. - Implemented support for FON1 and FON2 format fonts, coloured text, FONTDEFS and TEXTCOLO scripts. - Use glBSP to build nodes internally (if needed). Building of GWA files is now optional. - Implemented support for ACS HUD messages. - Added support for additive translucency. - Added stealth Doom monsters. - Implemented support for camera textures. - Implemented support for ambient sounds defined in SNDINFO using $ambient command. - Added support for swimable Boom water. - Implemented support for padding, scaling, rotating and aligning sector floors and ceilings. - Implemented particle fountains and sparks. - Implemented support for monster patrol points. - Added support for TITLEMAP. - Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won't. - Implemented support for custom player colours. - Implemented support for many (around 25) line specials. - Implemented most of the missing ACS commands. - Implemented scripted marines. - Fixed many bugs, other small things. Enjoy!
Mon, 21 Jan 2008 20:38:17

scen

Yeah, great work as usual <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Tue, 22 Jan 2008 21:34:15

Alex-bomber_Man

May be it sounds stupid, but Yanis, you are the best, you've made really the best doom source port i've ever seen! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> I had gone to GZDoom for some time and started a few projects on it, but now i see - i can make them Vavoom-projects! I only need fully support for gzdoom decorate and some of it's ACS!! =) And offcourse more usefull modeldefs (standalone topic <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) I'm ready to rebuild all the maps to vavoom format! <!-- s:csaw: --><img src="{SMILIES_PATH}/csaw.gif" alt=":csaw:" title="Chainsaw" /><!-- s:csaw: -->
Wed, 23 Jan 2008 16:08:28

Karnizero

Thanks for this cool new version. [EDIT] When I have readed the "- Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won't." line, I have decided to go shop and buy a Guinness beer.
Mon, 25 Feb 2008 07:32:18

Edward850

Awesome job. Still no sign of improved netcode or a master server (Which I'm still offering to host), but I can wait... I think...
Mon, 10 Mar 2008 21:08:48

Firebrand

AFAIK, the netcode has already been rewritten in a past release, so the only remaining thing would be a dedicated server :).
Mon, 10 Mar 2008 23:15:07

Edward850

It still seems very unstable to me. And I'm still getting the same problem where it dosn't always allow the client to connect.

Back to the Vavoom Forum Archives