Table of Contents
- Game selection
- Custom games and development
- Using console commands at startup
selects OpenGL driver
selects Direct3D driver
specifies number of particles to use, default is 2048, but you can’t have less than 512 (i.e. you can’t disable them)
specifies size of surface cache memory, in kilobytes
disables all sound, music and CD-Audio
disables 3D sound, use original mode, Windows version only
disables CD music
specifies CD device file, default /dev/cdrom, Linux version only
enable OpenAL driver
disables all LAN drivers
disables TCP/IP driver
specifies IP address, Windows version only
disables IPX driver
enables MPATH TCP/IP driver, DOS version only
sets default LAN port
look only for Doom IWAD files
look only for Doom 2: Hell On Earth IWAD files
look only for Doom TNT: Evilution IWAD files
look only for Doom: The Plutonia Experiment IWAD files
look only for Heretic IWAD files
look only for Hexen IWAD files
look only for Strife IWAD files
Custom games and development
Specifies custom game.
Like -game, but also sets Vavoom in development mode.
Sets sound development mode, uses given SNDINFO script, sounds and music are loaded form archive directory, which is specified in script.
Specifies directory where to look for progs. Server progs are loaded from file svprogs.dat, client progs – clprogs.dat. Path must include ending slash.
Specifies additional files.
-file <file1> [<file2> ...]
Specifies additional directories where to look for IWAD files.
-iwaddir <dir1> [<dir2> ...]
Creates a debug file basev/debug.txt with all console messages.
Sets start time, not in Linux version and dedicated servers.
Prints debugfile to stderr, in DOS version Sys_Error exits with call frame traceback.
Using console commands at startup
All console commands can be specified at the command line by prefixing them with the + symbol, they will be executed after executing basev/startup.vs.
+SetResolution 640 480 16