Version 1.7 BETA 1 is now available for downloading. We are saying “Bye-bye” to DeHackEd support and “Welcome” to the slopes. There also are some big changes in progs and compiler. Now there are pointers to pointers, indirect function calls, C++ style structure inheritance, operators with vectors, varargs for builtin printing functions. Also you can also use preprocessor of Borland C++, not only DJGPP. An interesting news are testing support for Strife. From editing features are possibility to use wall textures on floors/ceilings and flats on walls.
Also available demo levels for Doom2 and Hexen. They show the usage of slopes, Doom2 demo also demonstrates how to implement a new weapon – Skulltag’s grenade launcher.
After building release I did some new changes and I’m rendering 3D floors:
