Hey, I'm just wondering if the z value for lights is an absolute value or in relation to the floor it's sitting on... I'm adding a converter to convert Vavoom lights to ZDoomGL's lights but some of them look like they're too high =/
Fri, 11 Feb 2005 07:30:56
It's absolute value.
Fri, 11 Feb 2005 08:08:20
Heh, yeah, I figured that out shortly after posting that. It only seems logical for it to be that way with the 3D floors.