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YES!!!! New ambient sounds workin'

Sat, 01 May 2004 09:39:15

gunrock

<br><br>I finally cracked  those ambient sounds. I cant wait to implement them into 'The Fallen' project. However though....how do I make the ambient sounds keep goung countinueously ? It plays a simple ambient noise then stops and never starts again....hmmm.<br><br>Thanks janiz you have been great help! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 03 May 2004 17:27:19

Janis Legzdinsh

This can be done with a simple loop of a state that plays a sound and waits some time to allow it to finish and then play it again.
Fri, 04 Jun 2004 14:23:18

gunrock

Hey Janiz! Just a quick update on some projects of mine.Its going a little slower than usual. :-/ Mainly the ambience sounds are giving me some new problems. I thought I had it figured out. It's saying something about missing strings in 'SNDINFO' Hmmmm can anyone here give me a more detailed description on  some correct way of doing these ambient sounds. Fallen can't live without it LOL!<br><br>Thanks a million!
Fri, 04 Jun 2004 17:00:19

Janis Legzdinsh

What's the problem with missing strings?
Fri, 04 Jun 2004 22:39:44

gunrock

<br><br>Heh I haven't got a clue about strings.Basically I'm looking here at Hexen and seeing is to how its ambient sounds are done. Its gonna take some time to understand. I guess I will try some various methods to see what works and doesnt work. Maybe somebody can send me a demo wad with ambient sounds allready emplemented so I can release Fallen.<br><br>Thanks again!

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