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Giomancer
Crimson Wizard
void setlineblocking(int line, int blocking); --------------------------------------------- Sets the blocking (impassable) flag on all lines identified by <line>. <blocking>: ON OFF Example: setlineblocking(22, OFF);2. Textures:
void setlinetexture(int line, int side, int position, str texturename); Sets a texture on all lines identified by <line>. A line is identified by giving it the special Line_SetIdentification in a map editor. <side>: SIDE_FRONT SIDE_BACK <position>: TEXTURE_TOP TEXTURE_MIDDLE TEXTURE_BOTTOM Examples: setlinetexture(14, SIDE_FRONT, TEXTURE_MIDDLE, "ice01"); setlinetexture(3, SIDE_BACK, TEXTURE_TOP, "forest03");Clear texture is "".
TheCount
void script 1 { print(s:"hello");//displays hello printbold(s:"foo");//displays foo in yellow Thing_Spawn(1, T_ETTIN, 0)//Spawns an ettin facing byte angle 0 at the map spot/s with tag 1, if there is more than one map spot, there will be more than one ettin spawned }Anyway, you should have a look at the hexen specs by Ben Morris. I don't know where to find them, but they come in WadAuthor's archive. Google wadauthor and download it, a file named hexspc09.txt should be there. That file has about everything you'll need to know about ACS. But I've looked at your project's thread and it looks like it's for heretic <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> So I don't know if the hexen ACS syntax will apply <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Crimson Wizard
scen
Giomancer
TheCount
Firebrand