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What kinds of objects are saved into savegame?

Sat, 19 Mar 2011 13:01:18

Crimson Wizard

I was trying to fix one strange bug in our mod related to loading a game, and found that some data literally disappears somewhere between saving and reloading. Can it be that some kinds of objects are not saved/loaded? The data that is being lost is an ob
Sun, 20 Mar 2011 15:47:06

Firebrand

According to the save game code, this is the method that is called when saving a game, inside of sv_save.cpp source file:
static void SV_SaveMap(bool savePlayers)
{
	guard(SV_SaveMap);
	// Make sure we don't have any garbage
	VObject:&#
Sun, 20 Mar 2011 21:31:58

Crimson Wizard

Is there any way to force non-Thinker object to be saved? If not, is there a way to make Thinker be not updated over time (since in my case it is excessive)?
Fri, 25 Mar 2011 10:35:36

Janis Legzdinsh

Is there any way to force non-Thinker object to be saved?
No
If not, is there a way to make Thinker be not updated over time (since in my case it is excessive)?
With empty Tick method they

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