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Crimson Wizard
Firebrand
static void SV_SaveMap(bool savePlayers)
{
guard(SV_SaveMap);
// Make sure we don't have any garbage
VObject:&#Crimson Wizard
Janis Legzdinsh
Is there any way to force non-Thinker object to be saved?No
If not, is there a way to make Thinker be not updated over time (since in my case it is excessive)?With empty Tick method they