Ha. I was just working with the vertex height things as well. I'm building the entrance to a fortified city for Heretic, and part of my design includes the two poles at the sides of a gate, which attach to a short cortyard wall.<br><br>The sectors in question are indeed all triangular, but because of the gate and wall they have extra vertices. Sadly, these seems to cause the pointy tops to not work. <br><br>* * *<br><br>Yeah, I just did a quick check; the extra vertices are indeed causing the vertex height thing to not work.<br><br>So much for the easy way. :P<br><br>Gio