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Vertices heights?

Tue, 29 Apr 2003 23:13:15

SlayeR

I heard a while back you implemented a vertex height thing, but I cant seem to find the thing number for it anywhere in the Vavoom docs. Is it not implemented or did you just forget to put it in there? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 30 Apr 2003 16:46:36

Janis Legzdinsh

Sorry, I forgot to document them. Floor vertex height number is 1504, ceiling - 1505. Simply put them directly on vertices, specify height or z and that's it. Note - only triangular sectors can be sloped like this.
Sat, 03 May 2003 09:45:06

Giomancer

Only triangular sectors? So I can't use a bunch of 'em to make an arch? Ah, well.<br><br>Gio<br><br>NB: I just figured I can use just one to make a basic arch.  :)
Sat, 03 May 2003 20:33:18

SlayeR

I'm pretty sure you can use a bunch of triangular sectors to make an arch...
Mon, 05 May 2003 16:46:44

Janis Legzdinsh

And there's another ways of sloping not requiring triangle sectors.
Mon, 05 May 2003 23:32:41

Giomancer

And something just occured to me: When we're talking about triangular sectors, we mean from the bird's-eye view, like in level editors, right? Just making sure, 'cause I had a totally different idea at first.<br><br>Gio
Tue, 06 May 2003 16:52:02

Janis Legzdinsh

Yes, in level editor they must be triangles.
Sat, 12 Jul 2003 11:32:38

RambOrc

I started to try this out but got stuck pretty fast for lack of understanding. Detailed instructions for WadAuthor anyone?
Sat, 12 Jul 2003 20:20:49

Janis Legzdinsh

Make some area you want to slope, then simply place vertex height thing on a vertex and specify it's z value the height you want in this point.
Sun, 13 Jul 2003 01:34:11

RambOrc

Yep, now it works:<br><br>[img:1rui40pj]http://www.hostedsites.ravenfiles.com/vavooom_pyramide.jpg[/img:1rui40pj]<br><br>I also seem to recall a discussion many months back about a 3rd type of sloping which AFAIR is also included in Vavoom, by which you specify the height of a linedef. Does this really exist and if yes how do I create such a one?
Mon, 14 Jul 2003 09:04:08

Giomancer

Ha. I was just working with the vertex height things as well. I'm building the entrance to a fortified city for Heretic, and part of my design includes the two poles at the sides of a gate, which attach to a short cortyard wall.<br><br>The sectors in question are indeed all triangular, but because of the gate and wall they have extra vertices. Sadly, these seems to cause the pointy tops to not work. <br><br>* * *<br><br>Yeah, I just did a quick check; the extra vertices are indeed causing the vertex height thing to not work.<br><br>So much for the easy way.  :P<br><br>Gio
Mon, 14 Jul 2003 16:42:45

Janis Legzdinsh

Yes, there is also sloping using line specials from ZDoom which uses neighbour sector heights for sloping.
Mon, 14 Jul 2003 22:26:35

RambOrc

How exactly do I use it?
Tue, 15 Jul 2003 17:09:27

Janis Legzdinsh

It's line special #181, with arg1 - bit flags for floor, arg2 - bit flags for ceiling. The bit flags are 1 - align frontsector, 2 - align backsector. It then takes sector on the oposite side of the line and neighbour sector farthest away from the line and makes a alope between the floor/ceiling heights.
Wed, 16 Jul 2003 04:04:34

RambOrc

Could you make a small example map in WadAuthor?
Wed, 16 Jul 2003 17:41:01

Janis Legzdinsh

Check out this tutorial, [url:3fbpqfe3]http://www.zdoom.org/zdkb/slope.html.

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