As I promised version 1.9 is out. As you probably know, the main addition is support for .md2 models. Also since this version Vavoom uses filesystem similar to the Quake's filesystem. For more info read vavmref.txt. And because of the new filesystem Vavoom can't use ZDoomGL models, but there's no problem in using Vavoom models in ZDoomGL bu writing a md2.ini. Also Vavoom models must be correctly scaled and have correct origins. Also now objects can have up to 8 sounds, which means that there's no more silent BFG ;-(. Currently downloads are from <a href="http://sourceforge.net/projects/vavoom/" target="_top">SourceForge project page</a>. but soon they will be mirored in other sites.