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Version 1.30

Thu, 19 Feb 2009 19:23:38

Janis Legzdinsh

Version 1.30 has been released. In this version: [list:z9rg5ke6] [*:z9rg5ke6]Improved speed of DECORATE parser.[/*:m:z9rg5ke6] [*:z9rg5ke6]Some gameplay speed optimisations.[/*:m:z9rg5ke6] [*:z9rg5ke6]Some improvements to networking.[/*:m:z9rg5ke6] [*:z9rg5ke6]Fixed demo recording in single player.[/*:m:z9rg5ke6] [*:z9rg5ke6]Added suppport for maps with more than 32k sidedefs.[/*:m:z9rg5ke6] [*:z9rg5ke6]Added support for maps that don't have node lumps present at all.[/*:m:z9rg5ke6] [*:z9rg5ke6]Added support for most of the new ACS commands, additions of new features to the existing ones.[/*:m:z9rg5ke6] [*:z9rg5ke6]Added support for "return" ACS script type.[/*:m:z9rg5ke6] [*:z9rg5ke6]Added "allowprotction" flag to terrain types.[/*:m:z9rg5ke6] [*:z9rg5ke6]Morph system enhancements.[/*:m:z9rg5ke6] [*:z9rg5ke6]Added support for text format texture definition scripts.[/*:m:z9rg5ke6] [*:z9rg5ke6]Many bug fixes and improvements.[/*:m:z9rg5ke6][/list:u:z9rg5ke6] Enjoy!
Thu, 19 Feb 2009 21:36:14

Crimson Wizard

[quote="Janis Legzdinsh":3kvnw9tu] [*]Some gameplay speed optimisations. I made a quick test of a problem wad, mentioned some time before: <!-- l --><a class="postlink-local" href="http://vavoom-engine.com/forums/viewtopic.php?p=6751#p6751">viewtopic.php?p=6751#p6751</a><!-- l --> 32innail.wad, map05 (starting position) that is. Vavoom 1.29 (full gwa not built): 2-4 fps Vavoom 1.30 (full gwa not built): 8-9 fps; 5-6 fps during action
Fri, 20 Feb 2009 16:48:05

Karnizero

I was waiting for that. But mostly, the speed enhancements. Lets try it. [quote="Janis Legzdinsh":2kdsqrrj] [*]Added "allowprotction" flag to terrain types. What that flag is for? [quote="Janis Legzdinsh":2kdsqrrj]Enjoy! Thanks <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 21 Feb 2009 19:41:29

entryway

[quote="Crimson Wizard":1qwhypy3][quote="Janis Legzdinsh":1qwhypy3] [*]Some gameplay speed optimisations. I made a quick test of a problem wad, mentioned some time before: <!-- l --><a class="postlink-local" href="http://vavoom-engine.com/forums/viewtopic.php?p=6751#p6751">viewtopic.php?p=6751#p6751</a><!-- l --> 32innail.wad, map05 (starting position) that is. Vavoom 1.29 (full gwa not built): 2-4 fps Vavoom 1.30 (full gwa not built): 8-9 fps; 5-6 fps during action With this version of vavoom I have 72 fps at the start of map05/32innail.wad in both cases: with and without GWA. I do not know how to disable framerate cap. btw, level is still unplayable, because of precision problems or something - big open areas are full of HOMs there.
Sat, 21 Feb 2009 22:08:48

Alex-bomber_Man

And against nice work, Janis! Now Vavoom is a really fast-loading sourceport! I test that on map29 of doom2 - now it shows 42 fps, not 19, thats cool!
Thu, 26 Feb 2009 09:12:55

KuriKai

Good to see new versions coming out^^ Do you think you would be able to adopt the doomsday engines pk3 file structure? It is impossible for me to correctly pack the Doom Hi Res texture pack for vavoom. and because of that I have stopped releasing new packs. Regards KuriKai
Sat, 28 Feb 2009 12:22:29

Firebrand

@Kurikai: Hi-res textures should go inside 'hirestex' folder, inside them add two more folders 'walls' for wall textures and 'flats' for floor textures, they should have the same name they do in the IWAD files <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, hope this helps you out.
Sun, 01 Mar 2009 00:04:16

Crimson Wizard

Janis, I found this very cool tutorial map from guy known as DarkRaven on KH developers server (it's for Hexen): <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/Other_Maps/Tutorial%20Map.zip">http://downloads.orcishweb.com/koraxdev ... %20Map.zip</a><!-- m --> I believe it is good enouph to be added to Vavoom downloads in Demo levels section.
Sun, 01 Mar 2009 23:20:59

Karnizero

[quote="Crimson Wizard":1fz8yzr3]Janis, I found this very cool tutorial map from guy known as DarkRaven on KH developers server (it's for Hexen): <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/Other_Maps/Tutorial%20Map.zip">http://downloads.orcishweb.com/koraxdev ... %20Map.zip</a><!-- m --> I believe it is good enouph to be added to Vavoom downloads in Demo levels section. Entering that URL, requires a password.
Mon, 02 Mar 2009 00:25:19

Crimson Wizard

[quote="Karnizero":2g25aurp][quote="Crimson Wizard":2g25aurp]Janis, I found this very cool tutorial map from guy known as DarkRaven on KH developers server (it's for Hexen): <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/Other_Maps/Tutorial%20Map.zip">http://downloads.orcishweb.com/koraxdev ... %20Map.zip</a><!-- m --> I believe it is good enouph to be added to Vavoom downloads in Demo levels section. Entering that URL, requires a password. It does <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 02 Mar 2009 11:01:57

Karnizero

[quote="Crimson Wizard":1dy8017r][quote="Karnizero":1dy8017r][quote="Crimson Wizard":1dy8017r]Janis, I found this very cool tutorial map from guy known as DarkRaven on KH developers server (it's for Hexen): <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/Other_Maps/Tutorial%20Map.zip">http://downloads.orcishweb.com/koraxdev ... %20Map.zip</a><!-- m --> I believe it is good enouph to be added to Vavoom downloads in Demo levels section. Entering that URL, requires a password. It does <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> ... and that is a bit suspicious. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Mon, 02 Mar 2009 12:35:39

Crimson Wizard

For some reason I cannot upload it as an attachement; maybe I reached the limit of attachements... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Mon, 02 Mar 2009 12:59:11

Crimson Wizard

Ok, a screenshot of one of the map rooms: [img:1gqc11ku]http://img11.imageshack.us/img11/6636/tutorial.jpg[/img:1gqc11ku]
Mon, 02 Mar 2009 17:01:20

Karnizero

[quote="Crimson Wizard":2xo4bt05]Ok, a screenshot of one of the map rooms: [...] Don't say how much time did you need to build all those sloped 3DFloors <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Whatever it be, nice work.
Thu, 05 Mar 2009 15:52:58

Firebrand

Uploaded it to some other place: <!-- m --><a class="postlink" href="http://rapidshare.com/files/205668769/Tutorial_Map.zip.html">http://rapidshare.com/files/205668769/T ... p.zip.html</a><!-- m -->
Wed, 08 Apr 2009 16:55:03

Crimson Wizard

I wish to tell I noticed one thing, in 1.30 editing package progs do not include *.bat files, only cmake ones (for Linux users maybe?); I am just afraid that new users that use Windows could be confused and wouldn't know how to make progs.
Wed, 03 Mar 2010 20:59:09

Crimson Wizard

Um, so, when 1.31 will be out? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I have a feeling engine improved nicely since 1.30 was released, also lots of Strife-specific bugs were fixed.
Thu, 04 Mar 2010 17:57:42

Janis Legzdinsh

Probably soon I will put out what we have now.
Thu, 04 Mar 2010 18:31:28

Crimson Wizard

What about adding autoaim option? Some people are asking about that already: <!-- l --><a class="postlink-local" href="http://vavoom-engine.com/forums/viewtopic.php?f=6&t=3239">viewtopic.php?f=6&t=3239</a><!-- l -->
Thu, 04 Mar 2010 21:17:32

Firebrand

There are some other things I would like to go into the next release, as Janis said, it's coming soon.

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