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Janis Legzdinsh
Crimson Wizard
scen
gunrock
Firebrand
The 4th Class
Reference not set to an instance of an object Stack trace: (svprogs.Weapon.A_Lower) <- RunFunction <- (svprogs.Weapon.A_Lower 10) <- VObject::ExecuteFunction <- (svprogs.Weapon.A_Lower) <- VBasePlayer::SetViewState <- RunFunctoin <- (engine.BasePlayer.AdvanceViewStates 0) <- RunFunction <- (svprogs.Player.MovePsprites 2) <- RunFunction <- (svprogs.Player.DeathPlayerTick 2) <- RunFunction <- (svprogs.Player.PlayerTick 130) <- VObject::ExecuteFunction <- (svprogs.Player.PlayerTick) <- SV_RunClients <- SV_Ticker <- ServerFrame <-Host_Frame4: And you still haven't fixed the MUS-runtime bug I mentioned! Drum tracks are forced to start at 0:00, as opposed to where they should start (say, around 0:03, perhaps just after a pick-up note). 5: Print and printbold outputs should both be in different colours. 6: The relative volumes among different sounds is ridiculously out of balance (compare the deafening thud of quitting the menu to the silent mage's sapphire wand). 7: (Actually, this glitch refers to all Vavoom releases, not just this new one) All changes to default settings (anything from movement controls to custom WAD dir to renderer, you name it) are saved only when you quit Vavoom the normal way (with F10). Gets really annoying when I just adjust the new controls to my liking to go bug-hunting, then crash and all my changes are lost.
Janis Legzdinsh
2: Freezes when I try to run my all-famous DR castle map, without giving any report. (The last Vavoom release, v1.22.1 IIRC, ran it alright).It loads just fine. Because of the huge number of torches it takes some time to load, if your PC is not very powerfull, this time can be quite long.
3: Crashed once with this report:Is it reproduceable?Reference not set to an instance of an object Stack trace: (svprogs.Weapon.A_Lower) <- RunFunction <- (svprogs.Weapon.A_Lower 10) <- VObject::ExecuteFunction <- (svprogs.Weapon.A_Lower) <- VBasePlayer::SetViewState <- RunFunctoin <- (engine.BasePlayer.AdvanceViewStates 0) <- RunFunction <- (svprogs.Player.MovePsprites 2) <- RunFunction <- (svprogs.Player.DeathPlayerTick 2) <- RunFunction <- (svprogs.Player.PlayerTick 130) <- VObject::ExecuteFunction <- (svprogs.Player.PlayerTick) <- SV_RunClients <- SV_Ticker <- ServerFrame <-Host_Frame
4: And you still haven't fixed the MUS-runtime bug I mentioned! Drum tracks are forced to start at 0:00, as opposed to where they should start (say, around 0:03, perhaps just after a pick-up note).Could be a problem with qmus2mid. Try to use MIDI files instead of MUS files to see if they play correctly.
5: Print and printbold outputs should both be in different colours.I know.
6: The relative volumes among different sounds is ridiculously out of balance (compare the deafening thud of quitting the menu to the silent mage's sapphire wand).Will have to work on it.
7: (Actually, this glitch refers to all Vavoom releases, not just this new one) All changes to default settings (anything from movement controls to custom WAD dir to renderer, you name it) are saved only when you quit Vavoom the normal way (with F10). Gets really annoying when I just adjust the new controls to my liking to go bug-hunting, then crash and all my changes are lost.This is more like an safety feature in a case it crashes because of a bad setting.
Crimson Wizard
3: Crashed once with this report:Is it reproduceable? In fact, I met this crash in a number of situations in earlier versions, but I couldn't find any logic in this.Reference not set to an instance of an object Stack trace: (svprogs.Weapon.A_Lower) <- RunFunction <- (svprogs.Weapon.A_Lower 10) <- VObject::ExecuteFunction <- (svprogs.Weapon.A_Lower) <- VBasePlayer::SetViewState <- RunFunctoin <- (engine.BasePlayer.AdvanceViewStates 0) <- RunFunction <- (svprogs.Player.MovePsprites 2) <- RunFunction <- (svprogs.Player.DeathPlayerTick 2) <- RunFunction <- (svprogs.Player.PlayerTick 130) <- VObject::ExecuteFunction <- (svprogs.Player.PlayerTick) <- SV_RunClients <- SV_Ticker <- ServerFrame <-Host_Frame
Firebrand
scen
Firebrand