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Version 1.22

Sun, 29 Oct 2006 22:16:12

Janis Legzdinsh

Version 1.22 has been released. This version adds support for PK3 files, including as a replacement for WAD files, support for more features of MAPINFO, ANIMDEFS and SNDSEQ scripts. The VavoomC compiler has been mostly rewritten tha allowed me to add some optimisations to the code. And of course many other small fixes and improvements.
Mon, 30 Oct 2006 06:47:42

Crimson Wizard

Superb! <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: -->
Mon, 30 Oct 2006 08:23:55

scen

Good work and thanks a lot, Janis! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> Now let's go to frag! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Mon, 30 Oct 2006 19:07:17

Alex-bomber_Man

Janis, thanks a lot for that! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> A've waited for that for over 2 weeks, and i got it. It will help a lot me with my mods! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> But there is one question: does it includes new, advanced particle engine, or not? <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Tue, 31 Oct 2006 17:23:57

Janis Legzdinsh

No, there's no new particle engine.
Tue, 31 Oct 2006 19:57:13

Alex-bomber_Man

Hmmm... And will i found something like that in next version ?? Understand, Vavoom realy needs advanced particle engine!
Fri, 10 Nov 2006 13:12:46

gunrock

Nice work as always janiz. However, the high resolution textures and patches dont show up anymore. I have had those in the same directory in the last version of Vavoom?
Fri, 10 Nov 2006 16:10:26

scen

[quote="gunrock":1cqwygwv]However, the high resolution textures and patches dont show up anymore. I have had those in the same directory in the last version of Vavoom? It's not a bug, the path naming are changed See this topic: <!-- m --><a class="postlink" href="http://vavoom-engine.com/forums/viewtopic.php?t=873">http://vavoom-engine.com/forums/viewtopic.php?t=873</a><!-- m -->
Sun, 12 Nov 2006 16:37:02

Crimson Wizard

Janis, I beg you to add allow-cheats-in-network-game option at once! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 14 Nov 2006 18:33:01

Janis Legzdinsh

Oh, good point.
Tue, 14 Nov 2006 20:54:17

Alex-bomber_Man

NO! Never cheats in multiplayer! Don't make that, please! <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> I like Vavoom partialy for that, it has no cheats in multiplayer! Let it be for other ports, but not for Vavoom! Crimson Wizard! I'm sorry, but.. Are you a cheater? Do you realy need that?
Wed, 15 Nov 2006 09:41:37

Crimson Wizard

Alex, I need these FOR TESTING OUR MULTIPLAYER MOD!!! <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> (AFAIK that is the primary reason developers add cheats in their games)
Wed, 15 Nov 2006 20:08:08

Alex-bomber_Man

Well, then i'm not against that <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 05 Dec 2006 00:32:06

The 4th Class

I'm having some troubles with MAP02 of Dark Realms, plus I feel the MUS files' drum tracks are being bumped to 0:00 timestamp. More info here: [url:gbl93rfg]http://vavoom-engine.com/forums/viewtopic.php?p=4921#4921

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