Back to the Vavoom Forum Archives
Janis Legzdinsh
Crimson Wizard
Janis Legzdinsh
Crimson Wizard
Janis Legzdinsh
Alex-bomber_Man
gunrock
scen
* Implemented simpler support for skybox replacements of the normal sky.How does it work? I've seen that there's a new variable, r_skyboxes that (i think) enable/disable the rendering of the skyboxes. I've setup them in this way: [list:3bjiy2gd] [*:3bjiy2gd]creating a proper skyboxes.txt[/*:m:3bjiy2gd] [*:3bjiy2gd]changing accordingly mapinfo.txt[/*:m:3bjiy2gd] [*:3bjiy2gd]put these two files in a new wad0.wad[/*:m:3bjiy2gd] [*:3bjiy2gd]copy wad0.wad in basev/<game>/ folder, and related images in /basev/<game>/hirestex/ subfolders[/*:m:3bjiy2gd][/list:u:3bjiy2gd] Set r_skyboxes to "0" doesn't seem to be effect (i've tried to use also vid_restart command, with no success. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> )
* Implemented propper support for enhanced music filesWhat is changed from previous existing support? I've another question, but related to 1.22 version:
* Added support for language scripts.I've seen the language.en file for every game. If i would to translate it in another language (Italian, for example <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> ), what are the steps to follow? I suppose [list:3bjiy2gd] [*:3bjiy2gd]Copy language.en to language.it[/*:m:3bjiy2gd] [*:3bjiy2gd]Translate the contents of language.it[/*:m:3bjiy2gd] [*:3bjiy2gd]Modify basepak.ls.it to include this new file[/*:m:3bjiy2gd] [*:3bjiy2gd]...[/*:m:3bjiy2gd][/list:u:3bjiy2gd] And then? There's some variable to change the language used in the game? Thanks for any info you'll give me! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Janis Legzdinsh
It will look for a skybox with the same name as normal sky and if found and r_skyboxes is set to 1, the skybox will be used. This allows to provide them without a need to have a modified mapinfo script. Note that changes to r_skyboxes will take effect only when you start a new game, change level or load a saved game. And of course if you set skybox in mapinfo script it will be used regardless of the value of r_skyboxes.* Implemented simpler support for skybox replacements of the normal sky.How does it work? I've seen that there's a new variable, r_skyboxes that (i think) enable/disable the rendering of the skyboxes. I've setup them in this way: [list:2gpy2exu] [*:2gpy2exu]creating a proper skyboxes.txt[/*:m:2gpy2exu] [*:2gpy2exu]changing accordingly mapinfo.txt[/*:m:2gpy2exu] [*:2gpy2exu]put these two files in a new wad0.wad[/*:m:2gpy2exu] [*:2gpy2exu]copy wad0.wad in basev/<game>/ folder, and related images in /basev/<game>/hirestex/ subfolders[/*:m:2gpy2exu][/list:u:2gpy2exu] Set r_skyboxes to "0" doesn't seem to be effect (i've tried to use also vid_restart command, with no success. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> )
Enhanced music files go into <gamedir>/extras/music folder. Additionally extras/music/remap.xml is used to assign a different music file for a given name. And it's done only if s_ext_music console variable is set to 1. Files in <gamedir>/music folder are threated as normal game data and cannot be disabled.* Implemented propper support for enhanced music filesWhat is changed from previous existing support?
I've another question, but related to 1.22 version:Currently Vavoom will use only the default language (normaly it's English). I'll implement support for language switching in next version. I'm preparing packages with high-resolution textures, skyboxes and music. They should be released in the following days.* Added support for language scripts.I've seen the language.en file for every game. If i would to translate it in another language (Italian, for example <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> ), what are the steps to follow? I suppose [list:2gpy2exu] [*:2gpy2exu]Copy language.en to language.it[/*:m:2gpy2exu] [*:2gpy2exu]Translate the contents of language.it[/*:m:2gpy2exu] [*:2gpy2exu]Modify basepak.ls.it to include this new file[/*:m:2gpy2exu] [*:2gpy2exu]...[/*:m:2gpy2exu][/list:u:2gpy2exu] And then? There's some variable to change the language used in the game?
scen
Alex-bomber_Man
scen
Crimson Wizard
scen
Alex-bomber_Man
Firebrand
scen
Alex-bomber_Man
Firebrand
Chilvence
Janis Legzdinsh
Chilvence
The 4th Class
Janis Legzdinsh