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Version 1.20

Sun, 16 Apr 2006 19:45:42

Janis Legzdinsh

Version 1.20 has been released. There have been a lots of changes in internal workings of the engine and progs, probably the most notable is support for modular progs. On Unix systems savegames and config files now are stored in home directory. This should simplify the instalation. This version also has been tested and known to work on FreeBSD, Solaris 10 (x86 version), BeOS and Darwin (PowerPC version, which means it should work on MaxOS X). And of course there have been other fixes and improvements, most notably in Strife.
Mon, 17 Apr 2006 04:30:49

Deathlike2

Looks good.. there are some some bugs that have not been addressed yet... I'll be testing if the fixes are working properly... Good job.
Mon, 17 Apr 2006 06:41:23

zico

Woah, what a huge changelog <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> By the way:
 	 
07.02.2006
  Moved finale screens and status bars to classes, created client game class
 for global data and methods.
Does this include the fix for the finals in Doom2, too? However, very good work. I will create a package today <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> By the way. Are there any needs for RPM packages? Usually I always create RPMs out of the source on my SuSE system. So it won't be a problem if you want to have them on your page.
Mon, 17 Apr 2006 08:38:39

Crimson Wizard

What does this mean: "Implemented support for modular progs"? What are "modular progs"? And what exaclty are the changes in VavoomC language? (except for mentioned global variables)
Made true and false keywords
oh yes <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Removed player stats limit
Was it the limit I had been fighting with some time ago? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Created modifiers class that handles all modifiers.
And what's this?
Wrote from scratch a dyamic string class.
oh yes x2 <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Made Entity, ViewEntity, Player, LevelInfo and GameInfo classes shared by client and server.
What does this changes in whole? Excuse me, but it seems I have partially forgotten how it was earlier. And well, great work. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 17 Apr 2006 11:57:34

Janis Legzdinsh

Does this include the fix for the finals in Doom2, too?
No.
By the way. Are there any needs for RPM packages?
Personaly I don't need them.
What does this mean: "Implemented support for modular progs"? What are "modular progs"? And what exaclty are the changes in VavoomC language? (except for mentioned global variables)
Basicly it works like DLL files in Windows or shared libraries in UNIX.
Removed player stats limit
Was it the limit I had been fighting with some time ago? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Yes, it is.
Created modifiers class that handles all modifiers.
And what's this?
That's completely internal to compiler, inspired by sources of Mono's C# compiler.
Made Entity, ViewEntity, Player, LevelInfo and GameInfo classes shared by client and server.
What does this changes in whole? Excuse me, but it seems I have partially forgotten how it was earlier.
They were server-only classes. It's first step towards Unreal engine-like networking system.
Tue, 18 Apr 2006 06:10:14

scen

Good work Janis, i'll try soon this release! Thanks for "config files in home dir" new feature! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 19 Apr 2006 02:29:48

gunrock

nice...trying it out now

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