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Version 1.16

Mon, 27 Dec 2004 08:27:06

Janis Legzdinsh

Version 1.16 has been released. This version comes with fully playable Strife (there might be some bugs here and there), support for high-resolution textures, extended ACS scripts (there still are some functions that are not yet implemented) and several other bug fixes and improvements.
Mon, 27 Dec 2004 17:41:31

Firebrand

Full Strife support! That's cool Janis...
Tue, 28 Dec 2004 02:17:37

Mago KH

Wow, then I guess Vavoom is the first and only 3d port out there that fully supports Strife! Fantastic work Janis, as always!!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I know it's kinda lame to ask, but I'm very curious: what's next on your list?
Tue, 28 Dec 2004 05:28:35

Sotho Tal Ker

I hope: Fixed "deh to progs" stuff and maybe some things from ZDoom[GL] <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> MfG STalKer-X
Tue, 28 Dec 2004 07:11:29

CheapAlert

Tue, 28 Dec 2004 07:33:54

Janis Legzdinsh

Probably the next big thing on my list is Boom support
Tue, 28 Dec 2004 15:33:33

Firebrand

That sounds pretty good! I'll be awaiting for that, heh! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Tue, 28 Dec 2004 18:27:42

CheapAlert

Decorate <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 01 Jan 2005 06:02:42

The_Doomer

Actually Mago ZDoom had full support before Vavoom but Vavoom was already well on its way to having it before hand. However Vavoom is the first OpenGL port to have full Strife support which is really cool. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sat, 01 Jan 2005 20:30:04

CheapAlert

I thought it was the other way around? Strife support had more functionality in Vavoom at the time when only Zdoom 2.0.63 was out.
Mon, 03 Jan 2005 07:34:01

Janis Legzdinsh

Vavoom was the first one that started to implement Strife support, but ZDoom was first to have full support.
Tue, 04 Jan 2005 18:20:25

The_Nerd

I say the next thing on your list should be: (1): Fix the dang lag (2): MUTIPLAYER SAVE/LOAD!!!
Tue, 04 Jan 2005 18:21:22

The_Nerd

Exelent work by the way. I always make sure every where I go on the net that Vavoom is the best Hexen/Heretic/Doom port on the planet! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 04 Jan 2005 22:23:15

moose

I believe Janis will soon be re-doing the net code, so multiplayer will be faster, well thats the plan. I guess MP save/load would be part of that.
Wed, 05 Jan 2005 07:36:47

Janis Legzdinsh

Net game save/load should be prety easy to do. Net code is much bigger problem. I'll see what I can do.
Fri, 21 Jan 2005 06:28:45

The_Nerd

Great! I am looking forward to it!

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