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VavoomC Questions

Fri, 26 Mar 2004 08:23:47

Stryker

I've been recently working on 2 Hexen Vavoom Projects using the Progs... Heresirach Mod (Name Sounds Fimiliar.. Korax Mod Maybe), which is supposed to be quite similar to it.. Because I don't have OpenGL or Direct3d 8, which according to some people this computer does not support any, But Using the -allowsoftware commandline option, I was able to almost get past the First hub... After about A weeks worth, and a hour to get past Map 1, Its that slow.<br><br>And the TC? Return of Korax.. Somthing like the Original Hexen, At the end you fight Korax.. You get the picture.. Anyways It'll have Way over 40 Levels Maybe 50+, Got the Idea my first Sight of Scattered Evil, By Korax Mod (I'm REALLY waiting for it to be released), It'll have more Monsters, Models (Maybe, If somebody could tell me where I can download a Good 3d Modeler), Weapons, Levels.. Such and such.. But I'm having Problems with the New Monsters, and Items.. I don't seem to be able to get them to work, It keeps saying there is either a Semicolen missing or some other error (in which I cannot remember right now.) Thats about the main Problem. But I would enjoy having Hurt Skins, Like in Kmod.. But I can't figure out how to do it, If anybody could give kinda, A Example Prog, It would be greatly Helpfull to the Making of the Mod and TC, and then they May Come out even sooner than I expect.
Fri, 26 Mar 2004 16:45:30

Janis Legzdinsh

As of compile errors, if you really can't fix them, just post here the problem and I'll try to solve it for you.<br><br>As of hurt skins, implementation is prety simple. In places where you change state (with SetState) check if health is below half, and if it is and monster has a hurt state for this, use it, otherwise use normal state.
Sat, 27 Mar 2004 04:07:09

moose

If it helps for programming the Hurt Skins I'll probably release the KoraxMod 2.x source code within the next month or so, well in therory I will.
Sat, 27 Mar 2004 10:35:15

Stryker

Well since I heard from some people that The Progs are supposed to be very close to C++, I guess I'll give the Hurt skin side of the Code a good looking over and maybe it will help. But does KMod v1.1 have Hurt Skins?<br><br>Anyways, I kinda fixed the Monsters side of my problems.. Though I still have some Errors.<br><br>I'll give you full Information on this error,<br><br>Okay, Earilier yesterday I decided that I would try my hand at fixing that error again, but of course I was trying to make a Monster I would not be satified by (I thought about it more.) so I thought that maybe having a New Centaur Type monster would be great, I figured out everything (except new Graphics), It would fire the Minotaur's Floor Fire Missile, so I copied the Centaur Leaders code, Changed some Stuff in the Statements (which was required else it would have more compiling errors), then I changed the Missle type.. It compiled! Wheres the error? When I try running it with a Custom map, using WadAuthor to make, it was a Simple map, only 1 Sector and 2 Things (Start and Flame Centaur). Nothing much, but when I run it, It has a Segmentation Violation error.. But I Have no Idea how to fix it. Thats where I need help.<br><br>By the way, Could somebody tell me where I could find a Good 3d Modeler?<br><br>If anybody wishes to join Heresirach Software just e-mail me.  :)
Sat, 27 Mar 2004 20:23:23

moose

No hurt skins are new from KMod2.5 onwards, but as I said I'll release the latest KMod source code within the next month.
Sat, 27 Mar 2004 23:12:16

Stryker

I might not need the source until after some time, because I've decided on how I'll clone Kmod for Vavoom.<br><br>Starting from the top, Get v1.0, play it and clone it. But for the later ones, with new Graphics and stuff, May I use the weapon and hurt skin graphics? (I'll give credit.. Lots of it at that.)<br><br>So I'll be downloading V1.0, and playing it, later. Maybe tommarow.
Mon, 29 Mar 2004 15:50:31

Janis Legzdinsh

If you'll e-mail me your modified files, I'll look at them to see what might cause segfault.

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