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Vavoom vs GZDoom

Sun, 20 Jul 2008 17:31:15

guydudeperson

I've seen Graf Zahl pointing out shit thats wrong with Vavoom( I don't see anything wrong with Vavoom <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ) I know it just him bitching because GZDoom is "better".Its not, GZDoom dislikes Vavoom and vice versa but which ones better... GZDoom: OpenGL renderer only cuz without it its ZDoom with like 3 bug fixes 3D floors made like how I would describe as stupid Graf is a dick in my opinion Its OpenGL is ugly Way to hard to edit (6 billion types of dynamic lights) Too popular Graf bashes Vavoom Vavoom: OpenGL, software, D3D renderer and all are good 3D floors make sense Janis seems nice OpenGL still a little ugly but never was its biggest fan tho Easy editing and comes with its own config and not one made by people who want to use it Rather well known and not overrated(GZDoom) or underrated(EDGE). Janis seems to work rigorously to fix Vavoom up where glitches appear
Mon, 04 Aug 2008 11:51:50

Karnizero

This is GzDoom: [url:2ccryvgf]http://xs.to/xs.php?h=xs223&d=08043&f=gzdoom582.jpg And this is Vavoom: [url:2ccryvgf]http://xs.to/xs.php?h=xs123&d=08043&f=vavoom2434.jpg I think almost the same <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 06 Aug 2008 23:05:38

guydudeperson

Nah Vavoom has pretty sexy render but GZDooms is alright but Graf's dynamic lighting sux big time <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 07 Aug 2008 03:05:37

Firebrand

Each port can be used for different things IMO.
Thu, 07 Aug 2008 03:22:14

guydudeperson

[quote="Firebrand":3u23hb0o]Each port can be used for different things IMO. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Uhh they do the same things with like 2 exceptions being the skyboxes and something else I'm forgetting...
Thu, 07 Aug 2008 13:42:41

Karnizero

[quote="guydudeperson":29ez4b5g][quote="Firebrand":29ez4b5g]Each port can be used for different things IMO. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Uhh they do the same things with like 2 exceptions being the [color=#FF0000:29ez4b5g]skyboxes[/color:29ez4b5g] and something else I'm forgetting... Vavoom has Skyboxes.
Thu, 07 Aug 2008 13:47:18

guydudeperson

Different kinds tho Vavoom has the Quake 1 style skyboxes and GZDoom has Quake 2 skyboxes...
Thu, 07 Aug 2008 17:51:16

Firebrand

Nope, GZDoom has the same type of skyboxes AFAIK, both also support Unreal type of skyboxes too.
Thu, 07 Aug 2008 18:06:08

guydudeperson

Hmm... I'll ask Graf sometime <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->

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