Back to the Vavoom Forum Archives
spiderman
MyMod.pk3
wad0.wad
wad1.wad
... //maps
animdefs.txt //ANIMDEFS lump
sndinfo.txt //SNDINFO lump
lockdefs.txt //defines lock definitions
skyboxes.txt //defines skyboxes
terrain.txt //defines terrain types
progs //compiled vavoomc
shared.dat
clprogs.dat
svprogs.dat
graphics //game graphics (screens, fonts, cursors...)
textures
skies //skybox
hirestex
flats // hi-res floor and ceiling textures
walls // hi-res wall textures
models // 3d models. contains xml, pcx and md2 files
music // supports midi, mod, ogg, flac, mp3
I'm sure I'm missing lots of stuff, and some stuff may be inaccurate. I'd like to get this all documented in one place!Janis Legzdinsh
wad0.wad wad1.wad ... //mapsAll .WAD files in the root of PK3 file are loaded as regular wad files. All other lumps that are normally loaded from a WAD file in PK3 file should be placed in the root directory.
spiderman
Janis Legzdinsh