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vavoom map finally done

Fri, 19 Mar 2004 04:12:13

gunrock

<br><br><br>I just completed my vavoom map called 'Braham Manor'<br>The theme is a dark mansion using most of the features of the vavoom engine: static lighting, 3dfloors, polydoors and a tga skybox. Janiz i will upload it to you via e-mail if you like to take a look at it.<br><br>Thanks!
Fri, 19 Mar 2004 06:16:06

DarkRaven

Hi Gunrock! I'm a mapper from Korax team and I'd like see your map
Fri, 19 Mar 2004 23:20:18

Janis Legzdinsh

Really nice work. It looks really cool.<br><br>I reorganized the files in a way that's more correct for distribution. Here's what I did:<br>1) Models have wrong path to skins. It should be relative to basev/doom and not to basev. Also models should be places in your game directory in models folder rather forcing users to overwrite original models.<br>2) Moved texture file to game directory and renamed it to wad0.wad so that it's loaded authomaticly.<br>3) Merged map and scripts into file wad1.wad so that users can use normal custom game option rather the development mode.<br>I uploaded new package here. I also had problems accessing archives.3dgamers.com, maybe I will try later.
Sat, 20 Mar 2004 01:28:24

gunrock

thanks for the fix up janis! for now on i'll use braham as the way to set it all up. oh and my other real project called Silent steel will be complete next week. it will have 7 base type  maps a few new md2 models. my brother is going over fixing the bugs.
Sat, 20 Mar 2004 03:17:59

Janis Legzdinsh

Can't wait to see it.  8)
Thu, 25 Mar 2004 17:05:04

Janis Legzdinsh

Just uploaded to archives.3dgamers.com.
Fri, 26 Mar 2004 08:05:48

Stryker

I'm waiting for it to download right now.<br><br>I'm also working on Maps of my own, at least trying. I'm actually trying to make a Total Conversion for Hexen with Progs... I know I should try the Source rather than progs.. But I don't have Visual C.. Only C++ and Visual Basic 4.0 which I have no Idea how to use. I'm also hoping that I could find some people that might be able to help work on it.. And maybe some other projects. Around 3 Days ago I Started a 'Company' Kinda like Korax' Heritage, Hexen and all, but I might do Doom2 also. The company is called "Heresirach Software" if anybody could think up any other Good name I may be happy to use it instead. And was hoping I could get some members for it.
Fri, 02 Apr 2004 09:35:23

The_Doomer

Just out of curiosity.  How do I play Vavoom maps using the Launcher?
Fri, 02 Apr 2004 10:18:50

gunrock

open up the vLauncher and on the Custom game line<br>type for example: braham and hit the run button.
Fri, 02 Apr 2004 12:32:51

The_Doomer

When I hit run I get an error message stating: "W_GetNumForName: sfxinfo not found!"  Any idea whats wrong?
Fri, 02 Apr 2004 16:42:37

Janis Legzdinsh

Could you run with debug file option and then tell me what are the lines beggining with Init: adding?
Sat, 03 Apr 2004 07:49:54

The_Doomer

Checking that option doesn't seem to make any debug file when I try to run the wad.  The rest of the message in addition to what I mentioned says "Stack trace: S_InitScript <-S_Init <-Host_Init."
Mon, 05 Apr 2004 16:41:13

Janis Legzdinsh

Debug file debug.txt is located in basev folder.
Tue, 06 Apr 2004 08:00:25

The_Doomer

Ok here's the error message from the debug text file:<br><br>0x4000000 (64.000000 meg) allocated for zone, ZoneBase: 0x2190004<br>Init: adding Braham/wad0.wad<br>Init: adding Braham/wad1.wad<br>- S_InitScript<br>- S_Init<br>- Host_Init<br><br><br>ERROR: W_GetNumForName: sfxinfo not found!<br>
Tue, 06 Apr 2004 16:50:29

Janis Legzdinsh

I see, it didn't add all other files that are needed, such as doom2.wad. Maybe try to use command line option '-iwad doom2.wad' (in launcher enter it in custom command line args field), maybe that will help.
Wed, 07 Apr 2004 07:35:58

The_Doomer

Still giving me the same error.  Damn it I want to play this custom Vavoom map so bad.   <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Wed, 07 Apr 2004 16:49:03

Janis Legzdinsh

That's really strange. Ok, here's a little hack that should make it work:<br>1) In Braham folder rename wad0.wad to wad2.wad and wad1.wad to wad3.wad<br>2) Copy basev/doom2/wad0.wad to Braham folder and rename it to wad1.wad<br>3) Copy basev/doom/wad0.wad to Braham folder.<br>Now, by runing using that '-iwad doom2.wad' option should work.
Thu, 08 Apr 2004 07:05:02

The_Doomer

Yes!!! It finally works.  Thanks Janis for your help.   <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->

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