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Vavoom Launcher Plus [ver. 0.9.2 BETA] [DLoad on P.1]

Wed, 04 Feb 2009 11:36:17

Karnizero

Vavoom Launcher Plus [ver. 0.9.2 BETA]
Wed, 04 Feb 2009 22:42:16

Firebrand

I've got two suggestions here, how about adding descriptions to all those CVARs listed there? also, how about adding support for the Vavoom master server options? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It looks very good IMHO.
Wed, 04 Feb 2009 23:33:01

Karnizero

[quote="Firebrand":2e2dh0z0]I've got two suggestions here, how about adding descriptions to all those CVARs listed there? If you mean to write "Blend Sprite Borders" instead of "gl_blend_sprites", yes, i though about that, but i have two problems: 1.- I dont know what all CVARs do exactly, for example, "d3d/gl_clear", "d3d_device", "gl_ext_point_parameters", etc... 2.- When you press "Run" button, the program adds to the command line, the CVARs as they are written, plus "1" (f.ex. +r_darken 1), and the unselected CVARs with "0". If i set a description, i have to make a way to search that definition in a kind of structure (like a matrix or something), where the description and the real CVARs name are, and then replace that description for the real CVAR name. And that could be lot more work <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> I will think about that <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> And also, setting the CVARs by the original name, looks more professional (as seen at the Unreal Configuration Tool) [quote="Firebrand":2e2dh0z0]also, how about adding support for the Vavoom master server options? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> It looks very good IMHO. You mean a "Master Server browser"? Or you mean the posssibility to start your own Internet Server, and announce on the M.Server? The second one would be a trivial job. I will do for next version. A couple of lines of code would be enough. For the first one, i think that would be a bit more hard, cause i have not much idea on how to fetch data from master server, or how/where the master server data is stored.
Thu, 05 Feb 2009 15:30:00

Firebrand

I meant for hosting your own master server <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, since Vavoom already has a way to browse games inside the game, I don't think it's TOO needed for the launcher <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 06 Feb 2009 10:56:37

Karnizero

[quote="Firebrand":2otbgwwb]I meant for hosting your own master server <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, since Vavoom already has a way to browse games inside the game, I don't think it's TOO needed for the launcher <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I think you wanna mean "Start your own Internet/Lan server", instead "Your own Masterserver". I have added that to the ToDo list, same as autoconnect the selected server. I have also included a Bugs and ToDo list on the 1st post.
Thu, 12 Feb 2009 14:08:28

Karnizero

Sorry for double post, but version 0.9.2 has been released. It fixes some bugs and adds a new feature. It could be named as "version 1.0", but im trying to implement a couple more features for that version. Check the first post for details. Enjoy!

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