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vavoom is a piece of ...

Tue, 19 Sep 2006 00:17:44

xstriferz

I would just like to say, that, after all the stupid errors and crashing with vavoom when playing strife, I switched to zdoom and strife now works amazingly. I'm about to finish the game by now. At least strife support has lots of working to do, perhaps its not a fair to compare, since zdoom is older and has more trajectory, but well, those exits to windows while swithcing level were very annoying.
Tue, 19 Sep 2006 06:32:12

scen

Uhm... if you don't like Vavoom.... don't use it! <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> But... it would be more useful if you report the bugs (crash,errors,ecc.) to developers,so you'll can help them to fix the engine! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 19 Sep 2006 14:14:50

xstriferz

I've done that, they dont seem to listen. Janis is probably too busy with other business. Instead of focusing of the cool hardware acceleration features and dynamic lights and the like, they should worry instead about the game being "playable".
Tue, 19 Sep 2006 18:16:04

Crimson Wizard

Your accuses are unjust. If you've read Vavoom update logs you'd noticed that there are fixes for gameplay in EVERY new release. There was even a whole release mostly with fixes for Strife. Perhaps you should have tried earlier version(s) if current one (1.21.2) does not work. There are people who reported bugs at the end of Strife, so they managed to pass through all the game successfully. And, besides, it is impossible to give you a new release at your command.
Wed, 20 Sep 2006 03:11:09

The 4th Class

Thing is though, it's so hard to find a good archaic version of Vavoom that works perfectly, and you can still cope with despite its out-of-date software. I remember one version back in 2004 where music and sound were one channel, directly connected to master volume control of the card. So every time you turn off the music, it's like muting your whole sound card. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Though I'm quite sure Janis fixed this in later versions, it just sticks to me for some reason. Maybe because it involves music? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> As for Xstriferz, I'd agree with Scen that you are better off with another source port if you're unsatisfied with this one. Rest assured that Janis reads all your input, despite the fact he can't necessarily respond to each and every one, right Janis? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 20 Sep 2006 08:18:57

Crimson Wizard

I am playing Strife on Vavoom without much problems now. That bug seems to be random event.
Wed, 20 Sep 2006 16:50:41

Janis Legzdinsh

Yes, I couldn't reproduce that problem either.
Wed, 20 Sep 2006 20:41:31

xstriferz

Well, I just finished strife, without a single error or problem, with the other port. Vavoom needs a lot of correcting in strife support, or maybe its the glvis program what's causing the errors. I dont know.

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