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Firebrand
r_level_renderer 2. If starting the game with this option produces incorrect graphics or a crash, then your hardware can't run the new renderer, you can return to the normal renderer bu typing at the console:
r_level_renderer 0Please post your experience with the new renderer on this thread, if you find any bugs, please report them on the usual way, Enjoy!
Crimson Wizard
Init: Adding ./basev/common/basepak.pk3 Init: adding ./doom.wad Init: Adding ./basev/doom/basepak.pk3 Init: Adding ./basev/doom1/basepak.pk3 Init: Winsock TCP/IP Initialised DevNet: TCP/IP address INADDR_ANY Parsing Importing packages Parsing Importing packages Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Parsing DECORATE definition files Init: Processing DECORATE scripts Log: Unsupported flag oldradiusdmg in BossBrain Log: Unsupported flag fixmapthingpos in KlaxonWarningLight Init: Post-procesing Parsing Importing packages Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Selected OpenAL sound device Init: Opened OpenAL device Generic Software Init: AL_VENDOR: Creative Labs Inc. Init: AL_RENDERER: Software Init: AL_VERSION: 1.1 Init: AL_EXTENSIONS: Init: - EAX Init: - EAX2.0 Init: - EAX3.0 Init: - EAX4.0 Init: - EAX5.0 Init: - EAX3.0EMULATED Init: - EAX4.0EMULATED Init: - AL_EXT_OFFSET Init: - AL_EXT_LINEAR_DISTANCE Init: - AL_EXT_EXPONENT_DISTANCE Init: ALC_EXTENSIONS: Init: - ALC_ENUMERATE_ALL_EXT Init: - ALC_ENUMERATION_EXT Init: - ALC_EXT_CAPTURE Init: - ALC_EXT_EFX Init: EAX 2.0 supported Init: Selected Windows multimedia system midi device Init: Selected Windows CD audio device Dev: CDAudio: drive not ready Init: CDAudio_Init: No CD in player. Init: CD Audio Initialised Init: Selected Win32 OpenGL rasteriser device Init: Parsing effect defs Init: No such sprite alco Init: No such sprite alco Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Init: Stencil buffer available Log: 1024x768x32. Init: GL_VENDOR: ATI Technologies Inc. Init: GL_RENDERER: ATI Mobility Radeon X1300 Init: GL_VERSION: 2.0.6347 Release Init: GL_EXTENSIONS: Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_shader Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_point_parameters Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_shadow Init: - GL_ARB_shadow_ambient Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_crossbar Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_rectangle Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_fragment_shader Init: - GL_ATI_separate_stencil Init: - GL_ATI_texture_env_combine3 Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_copy_texture Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_object Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_pixels Init: - GL_EXT_point_parameters Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_wrap Init: - GL_EXT_subtexture Init: - GL_EXT_texgen_reflection Init: - GL_EXT_texture3D Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_add Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_rectangle Init: - GL_EXT_vertex_array Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_texgen_reflection Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_edge_clamp Init: - GL_SGIS_texture_lod Init: - GL_WIN_swap_hint Init: Maximum texture size: 4096 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Log: Max texture units: 8 Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. Init: Found GL_ARB_vertex_shader, GL_ARB_fragment_shader... Init: Shader extensions found. Log: Max texture image units: 16It runs well in Direct3D mode, but when I try to set renderer level to 2, it sais that it's unsupported by my graphics card. I have ATI Mobility Radeon X1300, OS is Windows Vista Home Premium SP1.
Firebrand
Crimson Wizard
lei
Firebrand
Janis Legzdinsh
Crimson Wizard
Firebrand
Crimson Wizard
Janis Legzdinsh
Crimson Wizard
b0rsuk
Janis Legzdinsh