Back to the Vavoom Forum Archives


Forum

Using vavoom with and without HiRes textures/3D models

Sun, 22 Feb 2009 00:28:33

Edi

Hi, I'm using vavoom with the 3D models and HiRes textures. Looks great, but when I starting some add-on files the 3D models and HiRes textures are wrong (of course). So I need vavoom with and without enhancements. Two vavoom installations was not a option. A quick hack that works is to copy the corresponding directory (e.g. basev/doom1) to a different name. One with and one without the enhancements. Adapt the file base.txt in that directory and insert a new option into games.txt. I know, this is only a workaround, but did anyone know a better solution? By the way, did anyone know a graphical vavoom launcher for linux?
Sun, 22 Feb 2009 01:30:18

Firebrand

In the options menu there are options for enabling/disabling the models and hi-res textures, for hi-res textures you might need to restart the video for changes to take effect, just apply the video resolution again and it should work fine <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sun, 22 Feb 2009 08:57:09

Edi

Thank you, shame on me, sometimes I should look better into the option menu. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> But it is very annoying to change every time the options when I switch between the original game and a add-on. Are there command line options for this switches? If yes, I can make two different start scripts. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 22 Feb 2009 17:38:46

Firebrand

You can specify which console commands to execute when starting the game by putting a + after the command you want to use, unfortunately, I don't have the means to tell you which commands are the ones to use for what you want to do, I'll post them later today <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 23 Feb 2009 01:47:53

Firebrand

To run without models and hi-res textures, when running the game, you should also add the following to your command line:
+r_models 0 +r_hirestex 0
Mon, 23 Feb 2009 08:24:23

Edi

Thank you very much, that's what I'm looking for. I will try it today evening. <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> Where did you get this information? In the Vovoom Wiki I found a list with console commands but unfortunately without any description. The r_models variable is in this list, but the r_hirestex variable is not even in this list.
Mon, 23 Feb 2009 13:48:40

Crimson Wizard

[quote="Edi":1tve2vnp]Where did you get this information? In the Vovoom Wiki I found a list with console commands but unfortunately without any description. The r_models variable is in this list, but the r_hirestex variable is not even in this list. You can check config file; <vavoom dir>/basev/<your game dir>/config.cfg or <vavoom dir>/<custom game dir>/config.cfg. It stores all the variables there, so sometimes you can guess what's what by their names.
Mon, 23 Feb 2009 14:37:41

Edi

Ok, I've found the config.cfg files not in the vavoom install directory but in ~/.vavoom/basev/... Maybe this is because I use linux. But again, I'm wondering that there is no description available for all these console variables. I've also searched in the source code for a description, but without success. If someone has such a description I can insert it into the Vovoom Wiki. The reason why I'm so interested in such a list is because I'm deliberate about to programming a graphical Vavoom launcher for linux (like the vlauncher.exe distributed with the windows version). Maybe in the console variables are some interesting option which are not available directly with the command line arguments. Unfortunately, I'm very busy the next week, but after that I planning to decide if I do it or not. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Fri, 27 Feb 2009 18:39:14

Janis Legzdinsh

Launcher also works on Linux.

Back to the Vavoom Forum Archives