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Updating software renderer

Wed, 10 Dec 2008 13:26:48

Alex-bomber_Man

Hi! I like software renderer a lot, but i see that it is highly different in some things from gl one. 1 - fog (fadetable fogmap) works awfull, it makes like a viewing filer of a diferent color, but doesn't give a real fog with depth difference. And one more thing: coloured lights gives large bugs with color when combining it with fog. 2 - Why can't be used hires textures in software mode? 3 - It does not renders translucency for models with png skins 4 - Why not to implement a 320*240 mode like in original doom? May al this things be fixed?
Wed, 10 Dec 2008 17:28:25

Crimson Wizard

5. Also no plane reflections <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 10 Dec 2008 19:39:54

Janis Legzdinsh

1 - No real depth fog will be available. 2 - Because they have higher resolution. 3 - And never will 4 - You can do this from console 5 - No way.
Tue, 16 Dec 2008 17:30:33

Karnizero

[quote="Alex-bomber_Man":nl98ck87] [...] 4 - Why not to implement a 320*240 mode like in original doom? [...] If i'm not wrong, the original Doom have a resolution of 320 x 200, not 240.
Sat, 20 Dec 2008 17:18:30

Alex-bomber_Man

[quote="Janis Legzdinsh":210rheud] 5 - No way. But why? that was already done in ZDoom.. Can't it be done in the same way in vavoom? Sorry, i'm not a programmer, but i think there must be a way to implement that somehow.. BTW depth fog was in ZDoom too <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 20 Dec 2008 18:18:31

guydudeperson

Plane reflections aren't in ZDoom. They are in GZDoom tho.
Sat, 20 Dec 2008 18:43:35

Alex-bomber_Man

Oh.. Taked a look.. thats true.. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->

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