Hi! I like software renderer a lot, but i see that it is highly different in some things from gl one.
1 - fog (fadetable fogmap) works awfull, it makes like a viewing filer of a diferent color, but doesn't give a real fog with depth difference. And one more thing: coloured lights gives large bugs with color when combining it with fog.
2 - Why can't be used hires textures in software mode?
3 - It does not renders translucency for models with png skins
4 - Why not to implement a 320*240 mode like in original doom?
May al this things be fixed?