Back to the Vavoom Forum Archives
Crimson Wizard
Firebrand
CheapAlert
Crimson Wizard
Firebrand
Crimson Wizard
Nuxius
Crimson Wizard
Firebrand
Crimson Wizard
Firebrand
Vavoom -game "directory name you used"Oh, and before I forget, there's something called "games.txt" in your Vavoom "basev" folder, edit that file to just include hexen IWAD and that will automatically use the hexen basev contents and IWAD for you! just modify the game field with what your folder is called, that should make the trick! If you have any problems or questions regarding this, feel free to ask them! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->. And good luck with this great project!
Crimson Wizard
Firebrand
Dev: Spawning server map02 Log: Host_Error: TFNumForName: uhs1_off not foundI think there's some patch or texture missing or renamed in your wad.
CheapAlert
Crimson Wizard
Firebrand
Crimson Wizard
Firebrand
Crimson Wizard
Firebrand
Crimson Wizard
Crimson Wizard
Crimson Wizard
Firebrand
Janis Legzdinsh
Crimson Wizard
Mago KH
Crimson Wizard
Firebrand
Crimson Wizard
Firebrand
Crimson Wizard
BlackJar72
final void A_BlinkOut()
{
bTeleport = true;
bSolid = false;
bShootable = false;
bActivateMCross = false;
bActivatePushWall = false;
bDropOff = true;
bInvulnerable = true;
bNonShootable = true;
bAvoidingDropoff = false;
bColideWithThings = false;
bHidden = true;
MaxStepHeight = 1000.0;
StepSpeed = itof((P_Random() % 33) + 32);
}
final void A_BlinkIn()
{
bTeleport = false;
bSolid = true;
bShootable = true;
bActivateMCross = true;
bActivatePushWall = true;
bDropOff = false;
bInvulnerable = false;
bNonShootable = false;
bColideWithThings = true;
bHidden = false;
MaxStepHeight = 24.0;
StepSpeed = 8.0;
}
...and...
Blink: TROO A 0 A_BlinkOut TROO AABBCCD 0 A_Chase TROO AABBCCD 0 A_Chase TROO AABBCCD 0 A_Chase TROO A 0 A_BlinkIn Goto See...with special attack and FaceTarget functions (starting with calls to A_BlinkIn of course) to make sure it can't attack without returning to its normal state. Of course, that is to create a fairly random seeming teleport to make things unpredictable, and may not be at all what you want. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->