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spiderman
Crimson Wizard
scen
spiderman
// disable auto aim when using mouse look and crosshair - Spidey if (bIsPlayer && GetCvar('mouse_look') == 1 && GetCvar('croshair') > 0) distance = 0.0; // distance = MeleeRange;Now the weapons aim where i point them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> the chainsaw and gauntlets "feel" a little different (don't reorient you towards enemy); you can see where i was playing with the MeleeRange thing trying to fix that but it didn't seem to make a difference... Janis, if i make a console variable and nice menu options for all the games, would you consider accepting a patch for this?
Janis Legzdinsh
if (bIsPlayer && distance > MELEERANGE && GetCvar('mouse_look') == 1 && GetCvar('croshair') > 0)
spiderman
Janis Legzdinsh
spiderman
if (bIsPlayer && GetCvar('mouse_look') == 1 && GetCvar('croshair') > 0 && !PlayerEx(Player).ReadyWeapon.bBotMelee) return none; // distance = 0.0;edit: I think you are right, Janis. In addition to melee weapons, Morph egg and Porkulator and possibly others should probably force auto aim. Either way, Morph egg should not decide whether to auto aim based on whether the player is holding a melee weapon! So maybe my idea is not so good :p edit2 - and oh crap, bfg fallout didnt work like that either. Adding ForceAim as you suggested.
spiderman