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Trium - Evening Call

Wed, 26 May 2010 19:38:07

b0rsuk

Possibly the nicest looking Vavoom project I've seen so far. But is it just walls and empty rooms ? I'm most curious about interesting enemies and gameplay. "Slow" is not necessarily bad in this case. At least there's an opportunity to test performance of vavoom with lots of high resolution textures.
Thu, 27 May 2010 11:43:46

Alex-bomber_Man

Enemies will be added later. now im working with maps 1 and 2, later - enemies for them. as for gameplay - i think it have to be quite interesting - some areas need to be lighted with those blue light sticks (you may carry up to 4 of them, throw away and then pick up again if needed), because gameplay is positioned as horror/action, more then it - weapons have advanced functions as aiming mode (you look through the model aiming system to aim the enemy, there will be no ability to switch on an aiming crosshair on the screen), and some other modes. player can crouch, and moves much slower then in Doom. those are only the small part of all features =)
Wed, 26 May 2010 01:03:40

Alex-bomber_Man

It's my last reborn of Quaked Dimension ideas, i suppose. I name it so for several reasons. SO here it is, evening call waked up leutenant Nerthon Fuyrott (Player), you have to get instructions and weapons for the mission (map01, 75%ready) and then - teleport splash... Z-17, the outer base, canyon open terrains, caves, and finaly... only i know now what will happen after map02. Btw it is near 75% ready too. So i place here screenshots from my 7-month works... You will ask: why so slow? I may answer that. there are more then 200 new hires textures that i made my own for Trium. Even more - there are a lot of models in it. Thanks for Crimson Wizard for helping with new decorate comands and properties at the begining of the project. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Now i'm just working for maps and actors. You may look at screenshots here right now: <!-- m --><a class="postlink" href="http://i.iddqd.ru/viewtopic.php?t=3287">http://i.iddqd.ru/viewtopic.php?t=3287</a><!-- m --> And tomorow i will upload 'em to postimages, and place right here with comments =)
Wed, 26 May 2010 13:06:51

Alex-bomber_Man

<!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=PqIUNci">http://www.postimage.org/image.php?v=PqIUNci</a><!-- m --> Barracks... <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=TsbtYNr">http://www.postimage.org/image.php?v=TsbtYNr</a><!-- m --> Toilet <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVssOJS">http://www.postimage.org/image.php?v=aVssOJS</a><!-- m --> Lift to the lower barracks level <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVssYIr">http://www.postimage.org/image.php?v=aVssYIr</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVssRe0">http://www.postimage.org/image.php?v=aVssRe0</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=PqIVRy9">http://www.postimage.org/image.php?v=PqIVRy9</a><!-- m --> Barracks main concentrator, and a tableroom. <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVst0cA">http://www.postimage.org/image.php?v=aVst0cA</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=PqIW30S">http://www.postimage.org/image.php?v=PqIW30S</a><!-- m --> Bridge between main base and barracks <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=PqIW809">http://www.postimage.org/image.php?v=PqIW809</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVstk9J">http://www.postimage.org/image.php?v=aVstk9J</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=TsbuEbS">http://www.postimage.org/image.php?v=TsbuEbS</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVstwDr">http://www.postimage.org/image.php?v=aVstwDr</a><!-- m --> Main base concentrator and corridors... <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=PqIWpt9">http://www.postimage.org/image.php?v=PqIWpt9</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=gxi1M6A">http://www.postimage.org/image.php?v=gxi1M6A</a><!-- m --> Entrance to the comm center <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVstLBi">http://www.postimage.org/image.php?v=aVstLBi</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=Tsbv28i">http://www.postimage.org/image.php?v=Tsbv28i</a><!-- m --> Comm center itself <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=Tsbv4Dr">http://www.postimage.org/image.php?v=Tsbv4Dr</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=Tsbvh69">http://www.postimage.org/image.php?v=Tsbvh69</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=gxi1YAi">http://www.postimage.org/image.php?v=gxi1YAi</a><!-- m --> Z-17 teleportation outer base, inside and outside... <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=aVsu72A">http://www.postimage.org/image.php?v=aVsu72A</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=gxi22zA">http://www.postimage.org/image.php?v=gxi22zA</a><!-- m --> "The last bridge", after it you will find only danger and strangeness <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=gxi27yS">http://www.postimage.org/image.php?v=gxi27yS</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=PqIWQUJ">http://www.postimage.org/image.php?v=PqIWQUJ</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=gxi2cy9">http://www.postimage.org/image.php?v=gxi2cy9</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=TsbvB3i">http://www.postimage.org/image.php?v=TsbvB3i</a><!-- m --> <!-- m --><a class="postlink" href="http://www.postimage.org/image.php?v=gxi2rw0">http://www.postimage.org/image.php?v=gxi2rw0</a><!-- m --> Canyons and the underground passage
Thu, 17 Jun 2010 00:05:58

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