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Transforming an Edge Effects into VaVoom

Fri, 02 Aug 2002 14:58:22

roy5050

Is it possible to transform Edge/DDF style<br>transparant walls into a format the<br>VaVoom can userstand.<br><br>&<br><br>Is it possible to transform dynamic lighting using<br>colormaps or colourmaps as Edge calls them into<br>a format that VaVoom can handle.<br><br>for example a sector with red lighting might<br>read <br><br>COLORMAP=REDLITE;<br><br>where REDLITE was created with a colormap tool<br>such as the one provided with DJGPP/Alegro<br>and added into the Wad as a raw lump using nwt.<br><br>
Sat, 03 Aug 2002 03:24:29

Janis Legzdinsh

Vavoom supports translucent walls. It's just a question of conversion.<br><br>No colormaps are useless for Vavoom, most of the renderers doesn't use them. Another way must be used.
Sat, 03 Aug 2002 04:12:32

roy5050

How would I write the code in VaVoomC++<br>to make an arbiturary sector, such as sector<br>#203, give everything that enters in a red, or<br>other colored glow.<br><br>What functions would I use? How would the script<br>look? & How would VaVoom know what sector<br>the script was refering to?<br><br>Thank you <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 06 Aug 2002 04:12:52

Janis Legzdinsh

Currently it can be done only by adding a colored light source object. Of course you need map in Hexen format to do this.

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