I know that using Actor::AimLineAttack() I can know who (what actor) is standing in front of player/another actor (this is written in Actor::linetarget variable).
Since it is Actor's function, it does not take care of vertical aim, only horizontal one.
Is it possible for Player,
1st - to make Z-axis sensitive aim, literally, - to make program check what his crosshair is pointing at.
2nd - to make check not precisely by crosshair, but in some range around it, let's say - +/-5 degrees by horizontal and vertical axes.
(as a result I need to get either reference to actor or player being aimed)