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Teleporting to 3d Floors

Thu, 08 Jul 2004 05:16:35

Firebrand

I'm working on a map which has a teleporter that is meant to place the player over a 3d floor, I make the Z value of the teleporter destination to the height that the 3d floor has, but it just doesn't work, the player teleports to the original value of the sector that has the 3d floor (down the 3d floor), I might be doing something wrong, can you help me? Thanks!
Fri, 09 Jul 2004 16:42:31

DarkRaven

HI Firebrand !<br>I am sorry to say that it's impossible <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->.  At least for the time being (eh?! DJ_JL?!).<br>However, in my Ancient Arena is the way <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->  :D Take a look  8).<br>Bye now.
Fri, 09 Jul 2004 19:24:58

Janis Legzdinsh

He's right, I just checked the code and height for teleport destination spots is ignored. But it won't be hard to implement it.
Sat, 10 Jul 2004 04:11:24

RambOrc

I also remember similar probs with player starts on 3D floors, or has it been already corrected in one of the releases since I last tried that?
Sat, 10 Jul 2004 07:56:06

DarkRaven

Yes, it is already corrected RambOrc
Tue, 13 Jul 2004 08:20:40

Firebrand

I have gave a look at your map Darkraven, it's a nice way to make it work, I'll just have to look a way to implement it to my  map, thank you!  : <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->

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