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Teaching a QuakeC coder the VavoomC.

Tue, 09 Nov 2004 02:08:34


<!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> I looked at the .vc's, and I have no idea where to start O_o, looks kinda object oriented. I'm lost. Say, if I want to make the player "MOOOOO!" (Cyberdemon sight) after I kill a monster (which would probably be in a function where the monster counter would be "bumped", with the use of a custom wad with new sounds and random values, this could create "Duke Talk"), how would I beable to do that? What about a simple bouncing grenade rocket? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 09 Nov 2004 07:48:47

Janis Legzdinsh

Yep, it's object-oriented. And the language is prety close to the UnrealScript. You can put playback of that sound in Actor's Died function. For bouncing there's a bouncing flag. Look at the Grenade class.

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