Ok, It's not hard to make high poly meshes - but I would never do it! Especially for the acolyte, where you can have 30 acolytes on the screen at once, that is why he will only use 725 polies. Sorry, but I only play games with a silky smooth framerate. I will use more for characters that appear less (the mechs all use around 1200 - 1800) but thats all.
I dont understand what you said about UVmapping- of course vavoom supports uvmapping? UVmap means this: <!-- m --><a class="postlink" href="http://www.jws.hauns.de/tipps/b008fafit_01UVMap.gif">http://www.jws.hauns.de/tipps/b008fafit_01UVMap.gif</a><!-- m --> Are you sure you're not thinking of something else?
Anyway, if you wish to help, please, feel free to start making what you want. I don't need to tell you what is finished, we have literally only been working on characters and weapons. That leaves powerups, keys, statues, trees, rocks, corpses, lamps, pillars... It will be a long project, so any help is appreciated.