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Strife in Doom 3 engine?

Wed, 18 Aug 2004 20:24:43

Megatron1983

When I took a look at this:<br>http://cdoom.arqz.com/<br><br>Its easy to see that Doom 1 can be ported into the Doom 3 engine with awesome results, and if Doom 1 can, why shouldnt it be possible with strife as well?<br><br>It could be THE chance to revive the game.<br>And since Rogue doesnt even exist anymore and the lead programmer said that he could give the source away freely if he had it I even doubt anyone would take legal actions.<br><br>What do you guys think?
Thu, 19 Aug 2004 04:49:47

RambOrc

Personally, I don't see much point to making such a Strife "revival". It would be a completely different game, why not make your own mod rather? Unlike in the case of DOOM, for Strife you'd have to create all monsters/items/textures/weapons/etc. from scratch. By the time you're finished (if you can finish such a vast undertaking at all), the game won't even remind you much of Strife. Also, Strife was looking very ugly, unlike Heretic and especially Hexen, this game was all about gameplay and not at all about the cool environment (there are very few maps in which I stopped at all looking around because it was nice, whereas in Hexen I stopped dead in my tracks many a time, gazing in wonder at the awesome scenery by that day's standards).
Thu, 19 Aug 2004 16:53:36

Janis Legzdinsh

That Doom remake looks really interesting. When I'll get Dom3 I will definitely check it out.
Fri, 20 Aug 2004 07:48:39

CheapAlert

There's Doom remake projects everywhere for Doom III unsurprisingly, because nobody can check if that idea was ever taken before submitting up. It's also possibly violating the EULA because you're taking an older game's concepts and ideas into the newer one (Remember q2 generations?)<br><br>Also, Doom and Quake (the basis foundation for all of id's later games) generations of engines are ENTIRELY different. Converting a Doom level to a Quake BSP format would be a very slow task and it'll have a low framerate ingame as well, plus vis-ing it is almost impossible as well.<br><br>http://www.planetquake.com/doom<br><br>Ick.
Sat, 21 Aug 2004 04:55:18

moose

Imagine the FPS rate when you get to the levels with hords of enemies, it'll be compleatly unplayable for my taste, anything below about 20 - 25 FPS I give up on.<br><br>As to the Quake mod, urg.
Mon, 20 Sep 2004 21:31:08

RambOrc

LOL back in the glory days on a Pentium MMX with a Voodoo 1 I played Unreal on hard skill with 12-18 fps. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> But I wouldn't do that today any more.
Mon, 20 Sep 2004 22:59:35

CheapAlert

Haha my p100 had around 30fps max detail on it's voodoo2 <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 21 Sep 2004 19:00:34

RambOrc

I'm talking about the timedemo at the game startup, in-game I had of course a lot more fps at most places.

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