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Static light colour

Mon, 22 Dec 2008 11:42:45

Crimson Wizard

Is it even possible to allow change static light colour (only colour) dynamically?
Mon, 22 Dec 2008 13:56:00

Firebrand

No, only dynamic lights can do this.
Mon, 22 Dec 2008 14:15:07

Crimson Wizard

I know, that's why I am asking, if it's possible to make this possible ? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 22 Dec 2008 16:34:39

Firebrand

Now that I think about the possibility, it's possible that there's a possible way to make it possible, heh! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> If you set the light color BEFORE the map begins rendering, it could possibly be rendered correctly, I remember I made some tests on this time ago, but it was before the recent changes to the renderer and network code <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 22 Dec 2008 19:27:52

Crimson Wizard

that's not exactly what I was asking about.. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 23 Dec 2008 10:15:32

Alex-bomber_Man

I think at all vavoom static lighting system needs to be changed a lot. At first it is to slow for maps with open terrains, it is slow for map with lighted moving srctors(and scrolling textures). And ofcourse it has lots of limits. If it is possible to optimize it in some way that would be usefull, i think <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

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