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sprites don't show up in editor or vavoom

Sun, 06 Jul 2008 05:34:49

guydudeperson

if i make a map in doombuilder i can play it but i can't see any sprites so my map is empty if i put them down in the editor and filter everything nothing is in my map unfilter, and things are there they don't show up in 3d mode, when everything is filtered, or in vavoom <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> please help me!!!
Wed, 09 Jul 2008 13:35:34

Alex-bomber_Man

I have the same bug.. But i'm not disturbed with that)
Thu, 10 Jul 2008 00:40:50

guydudeperson

yea but I can't play it properly also does anybody really use vavoom its wonderful but some things(slopes swimmable water) are to complicated to make and should be made more like they are in zdoom or skulltag <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Thu, 10 Jul 2008 19:55:46

Janis Legzdinsh

ZDoom way of doing them should work just fine in Vavoom.
Sun, 13 Jul 2008 17:23:00

guydudeperson

O thx I jus saw the stuff I'm asking about in the wiki, but either I'm not looking hard enough but how do you stack more than one 3d floor?(I checked the demo but I'm still confused <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> ) Then theres the problem where i put things down and they don't appear in game <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x -->
Tue, 15 Jul 2008 14:43:22

Firebrand

For stacked 3d floors you need various dummy sectors, each one with different floor/ceiling heights, assigning them the same tag they'll both be shown in the same sector.
Tue, 15 Jul 2008 20:53:17

guydudeperson

Can you give me an example? I'm slow <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Wed, 16 Jul 2008 19:55:12

Janis Legzdinsh

The demo level has an example of this.
Wed, 16 Jul 2008 23:38:11

guydudeperson

Yeah but me still confused(sorry), as far as me can tell you give one dummy sector line a 160 special tag it to the lower 3d floor then make another sector say a rail give its dummy sector 2 linedef special 160 and give its height(which should be above) <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> PS me uses GZDoom config so me can put things into my map does that have summat to do with me issues?
Thu, 17 Jul 2008 14:39:39

Firebrand

You should tag the 2nd dummy sector with the same tag the first one has, this will make the tagged sector display both 3d floors, you must also notice that 3d floors use the ceiling height for it's floor and the floor height for it's ceiling <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, hope this helps you out.
Thu, 17 Jul 2008 14:59:36

guydudeperson

Yeah me know but it not working me will try it again and me use bridges and stuff alot so I know how to make them

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