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Sprite Z Height not working

Fri, 06 Mar 2009 15:30:56

Karnizero

I need to put a certain sprite with a determined ZHeight, but it seems not to work. This is, on the editor, the sprite shows at the designed height, but ingame, the sprite shows just over the floor, as if the ZHeight was not applied. Im trying to "rise" the floor lamp sprite. The strange is that other actors, such as Dynamic and Static Lights are correctly raised. Thanks in advance
Fri, 06 Mar 2009 15:39:33

Crimson Wizard

[quote="Karnizero":y9529xy8]I need to put a certain sprite with a determined ZHeight, but it seems not to work. This is, on the editor, the sprite shows at the designed height, but ingame, the sprite shows just over the floor, as if the ZHeight was not applied. Im trying to "rise" the floor lamp sprite. Maybe it just falls back? You know, there's such thing as gravity. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Can it be the reason?
Fri, 06 Mar 2009 17:28:09

Karnizero

[quote="Crimson Wizard":3pdgld4m][quote="Karnizero":3pdgld4m]I need to put a certain sprite with a determined ZHeight, but it seems not to work. This is, on the editor, the sprite shows at the designed height, but ingame, the sprite shows just over the floor, as if the ZHeight was not applied. Im trying to "rise" the floor lamp sprite. Maybe it just falls back? You know, there's such thing as gravity. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Can it be the reason? <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Fri, 06 Mar 2009 17:33:48

Crimson Wizard

I was serious ... <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Well, unless I am mistaken, ofc.
Fri, 06 Mar 2009 21:44:57

Karnizero

[quote="Crimson Wizard":vvy4p27w]I was serious ... <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Well, unless I am mistaken, ofc. You were correct.
Fri, 06 Mar 2009 21:48:01

Crimson Wizard

You can create a duplicate class, a child of TechLamp (or whatever it is called) and add +NoGravity flag to it.

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