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Sprite rendering bug

Sat, 20 Jun 2009 14:13:48

Alex-bomber_Man

Yes i did. that doesn't helps
Fri, 19 Jun 2009 20:16:57

Alex-bomber_Man

I've found a critical bug with sprites rendering. here is a screenshot of it. [img:1zsdr9t2]http://img518.imageshack.us/img518/9707/shot0003v.th.jpg[/img:1zsdr9t2] there is a system of sprites that simulate fire, they are close to each other and when looking on them from higher or lower position we get something like on that screen. IS there a way to fix it?
Fri, 19 Jun 2009 23:36:07

Firebrand

Did you tried deactivating the "Blend sprite borders" on the advanced video options menu? The option keeps transparency of sprites, but it's known to bring similar issues to the one you describe here <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 20 Jun 2009 16:08:20

Firebrand

That's odd, I think that posting the images that cause the problem might be desired, it might help determine why those specific images don't work right <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 20 Jun 2009 22:31:41

Alex-bomber_Man

There are just a few png sprites close to each other. thats the only way to create a fire effect i want. i can make a demo map with something like that if somebody doesnt belive <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

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