I thought I'd put here some thoughts about things that bug me with vavoom (there's a lot of good stuff too, like the torch lights at the start of doom2 map05 look awesome <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->), so here goes:<br><br>Pistol, shotgun and chaingun sounds usually really quiet. I suppose this might be a driver problem. I have AWE64 ISA.<br><br>Somehow the game seems like playing in slow motion. I don't know if anyone else experiences this, but one thing that has to do with it is that the particles seem rather slow. It seems also that some animations are slower than the originals.<br><br>This is one thing I'd really like to see fixed; why are the enemy sprites feet cut off? Surely, I'd think there's a way of doing the "sinking" offset of the sprites like in doom somehow? Same problem seems to be in EDGE too, but in it the sprites float instead. And I don't like md2 models so that's not a solution.<br><br>The crosshair behaves weird, it changes shape and color, and sometimes even disappears.<br><br>Hmm I thought I had more to complain about but I suppose that's it. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --><br><br>Oh yeah the flat20 as a background for the message box looks awful, try some earthly flat instead to match the border. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->