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Some questions about advanced modeldef usage

Sat, 16 May 2009 08:45:35

Alex-bomber_Man

I ve heard that if the model consists of a few parts, hu is possible to set a fullbright flag for one of em. is it? and how if yes
Sat, 16 May 2009 22:54:45

Firebrand

You have to add fullbright = true to your model definition <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 21 May 2009 05:49:34

Alex-bomber_Man

Oh yes, ive already found that intuitively <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> but anyway thanks! But i have one more question now. how does player model version work? ive seen the weapon.playermodelversion parameter and a difference in doomguy model with different weapons. any tutorials?

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