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Firebrand
// Floating item bobbing motion (special1 is height) if (Sector->bHasExtrafloors) { // Make sure FloorZ is from bottom region. Origin.z = ONFLOORZ; LinkToWorld(); }These make weapon (and other) pickups in Korax Arena to be spawned inside the extra floors and make the player unable to pick them up. Is there a reason for this code to be here? I don't quite understand the need of keeping it there.
Janis Legzdinsh