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Firebrand
// Floating item bobbing motion (special1 is height)
if (Sector->bHasExtrafloors)
{
// Make sure FloorZ is from bottom region.
Origin.z = ONFLOORZ;
LinkToWorld();
}
These make weapon (and other) pickups in Korax Arena to be spawned inside the extra floors and make the player unable to pick them up. Is there a reason for this code to be here? I don't quite understand the need of keeping it there.Janis Legzdinsh