Janis, i didn't want to tell it earlier, but i can't be patient any more:
there is something wrong with monster processing in Vavoom - it requires
10 times faster processor for each monster, then any other port. I have the next computer configuration:
Celeron processor at 400 mHz
192 MB RAM
Nvidia GeForce2mx400 video accel (32 mb)
And i get only 1-10 FPS on let's say doom2 map 15 , without any 3D models or Hi-Rez textures!!!! Is it normal?
BTW, i get the same 1-10 fps using 3D models and Hi-Rez textures!!
The last fact is good <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> , but why monster behaviour processing is so slow!
I know that it is because of large amount of monsters - if i play this map on easy skill, where aren't much monsters - i get 10-20 FPS, when on middle skill - i get 5-15 FPS, and as i have said, i get 1-10 FPS when playing on hard skill (ultra violence).
I've read in readme (or some another documentation to Vavoom) that it requires the same configuration as Quake2 - pentium processor (100 mhz+, 32 mb ram and a video accel for GL/D3D graphical modes...
Is it TRUE ????? <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x -->
Oh, BTW, if i kill the monster, it still requires the same processor work for self-processing as when he/it alife. Or a little less, but still lots!
Please, say me anybody, why is it so.
<!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->