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Slow Silent Steel map 6 Glitch

Sat, 06 Aug 2005 23:47:16


Silent Steel Version 2 will be done shortly. This new version will feature better level detail, bug fixes, and ambient sounds. However... on map 6 'Decent Core' there is a glitch with the polyobjects that spin and create major slowdown causing the game to run at 8 to 10 frames per second. Is this a vavoom glitch or am I doing something wrong with the polyobjects trigger lines? Thanks! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 07 Aug 2005 08:11:37

Janis Legzdinsh

It's because the lightmaps of polyobjects are rebuilt all the time. Currently there's no way around it. If you can reduce amount static lights in that area it should help.

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