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Sloping non-3D floors over a meta sector

Mon, 18 Jul 2011 08:16:19

RambOrc

CW showed me a method how to create a single 3D floor with slopes and apply it over a number of sectors by simply adding the tag number. Is there a similarly simple solution for non-3D floors? Or should I just add 3D floors to the top and bottom of those
Thu, 21 Jul 2011 17:26:00

Crimson Wizard

I am sorry, but I can't understand your question. Can you provide some kind of draft?
Mon, 25 Jul 2011 17:31:34

RambOrc

[attachment=0:9hpyavwh]<!-- ia0 -->sloping.jpg<!-- ia0 -->[/attachment:9hpyavwh] The sector at the bottom has a ceiling and a floor slope object. If it was a 3D sector with floor and ceiling slope objects, I could simply assign the tag to all the sectors
Tue, 26 Jul 2011 16:05:13

Crimson Wizard

I may be mistaken (it's been some time since I mapped for vavoom) but I think it is not possible for non 3d-floors; you have to define floor/ceiling slopes for each sector individually. Or, you may actually make 3d floors there. Simply make all referred
Tue, 26 Jul 2011 16:35:02

RambOrc

Yep, that's what I was thinking about too, it's a bit more hassle but should be doable.
Mon, 15 Aug 2011 17:41:55

RambOrc

Next question: How do I make a texture repeat vertically on a passable linedef? If I add any texture, it displays only once, i.e. if the sector height is 256, only half the height of the linedef is filled with a 128 high texture. p.s. I am posting it her
Tue, 16 Aug 2011 19:48:41

Crimson Wizard

[quote="RambOrc":gj15xbwa]Next question: How do I make a texture repeat vertically on a passable linedef? If I add any texture, it displays only once, i.e. if the sector height is 256, only half the height of the linedef is filled with a 128 hig
Tue, 16 Aug 2011 21:03:37

RambOrc

That did the trick, although it overlays the texture over the side of a 3D floor sharing the same linedef. It works perfectly in non-3D sectors though.
Wed, 17 Aug 2011 16:03:08

Crimson Wizard

[quote="RambOrc":odxu8b5i]That did the trick, although it overlays the texture over the side of a 3D floor sharing the same linedef. Hmm, don't know what are you doing exactly, but there could be always some trick used depending
Thu, 18 Aug 2011 17:27:11

RambOrc

See screenshot for what I mean.

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