Back to the Vavoom Forum Archives
roy5050
moose
Janis Legzdinsh
JinnaiGuy
moose
SlayeR
moose
One thing I've always thought would be cool (but quite hard to add in, and editors would also have ot be modified), is the ability to define a single vertice's height. This way, you could slope floors in the exact way you'd like...<br><br>You mean like what you get for proper 3D game editors like UnrealEd. If so I think its a good idea but hard (and I think someones said it befor) it would make mapping alot easyer for vavoom.
RambOrc
Janis Legzdinsh
moose
RambOrc
JinnaiGuy
Janis Legzdinsh
Janis Legzdinsh
RambOrc
Janis Legzdinsh
Whoa, I guess the most beautiful about this one is that making the slopes on that shot took a minute or 2, right? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --><br>Yep, that was really fast and easy.<br><br>
Am I right in guessing this new technology mostly solves the problem I had with the roofs back last year?<br>AFAIR - no, what you needed was a way to copy a slope. With this method you need to calculate z values of all vertexes. Copying also will be implemented in next version as whell as other ZDoom sloping things and sloping with line special.
RambOrc