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Scripting Contusion

Fri, 02 May 2003 01:52:38


I say contusion 'cause I tried to figure something out and it was too early in the morning for thinking.<br><br>Anyway, is scripting in Vavoom done with ACS or VavoomC? Or (ulp) both? If it's both, I think I'm going to end up in the hospital.<br><br>Now, tell me if I'm right or not:<br><br>VavoomC -> used for the "progs" to alter the way the .exe works, similar to .deh, .bex, and .ddf files.<br><br>ACS -> used for in-game scripting functions, such as spawning new creatures, causing doors to open when a certain creature is killed, et cetera, ad nauseum.<br><br>Now, to compile ACS scripts I need just the basic acc program, right?<br><br>Thanks yet again.<br><br>Gio
Fri, 02 May 2003 16:31:48

Janis Legzdinsh

Yes, Vavoom does use them both and you undestood them right. Of course original acc can be used to compile ACS scripts - this is the standrd that must be supported. And since Vavoom doesn't have any ACS enchancements, there's no custom acc.

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