That did it, openGL, black mark errors, enemies AI messed up a bit, bad frame rates, Direct3D really bad frames rates, but otherwise OK, but unplayable as the frame rates are so bad.
Ive been testing a few of the mods, Doomsday worked perfect, but I want to test ObHack the modifications to OBLIGE, and it wouldnt run the wads made with it.
GZdoom, I ran that and it just made my screen black and my moniter settings flashed up, which it does when it dislikes something about a game, very rare, but I cant be bothered at the moment setting up another computer with it.
So Im going through all the mods and seeing which will work with wads made with ObHack, I want to see how that level generator works, if its OK one can go over the levels and tart them up, I just want to see if it works as a base one can build upon.
Not sure Ill be able to run Vavoom, see above
How do you play the d2demo.wad you put out as a test bed for your mod.
quite impressed with this - <!-- m --><a class="postlink" href="http://forums.newdoom.com/showthread.php?t=35441">http://forums.newdoom.com/showthread.php?t=35441</a><!-- m --> - skulltag/GZDoom I think. Im new to Doom, not new to developing, Ive done that for many years, so its tricky getting into a new engine and knowing what to use and where to go.