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The 4th Class
Crimson Wizard
int a[10][10];so you make it this way:
struct int10_t { int value[10]; }; int10_t a[10];
The 4th Class
int a[10][10];so you make it this way:
struct int10_t { int value[10]; }; int10_t a[10];Data structures I understand. Data structures I can do. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Crimson Wizard
I would like to see a tutorial on how to build more "complicated" weapons, like the ones that the weapon tutorial in there already says it doesn't cover."I'll think about this." ( (c) Janis Legzdinsh <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> )
Also, which file is responsible for the player's death?I believe you should seek DeathPlayerTick() function in Player.vc file and Died() function in Actor.vc file. Cannot say more accurate now.
O yeah, and what's Tableshit?It is different sorts of... err... table shit... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> Just decors, like candles and such.
Firebrand
The 4th Class
Crimson Wizard
Crimson Wizard
Crimson Wizard
The 4th Class
Crimson Wizard
The 4th Class