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R3D models

Sun, 10 Aug 2008 05:08:42

guydudeperson

I always liked R3D's models best how can I use them with Vavoom? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Sun, 10 Aug 2008 14:16:13

Firebrand

You need to build model XML definitions for them, once they are done, you'll be able to use them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 11 Aug 2008 13:06:16

Karnizero

[quote="Firebrand":2cb1ckvg]You need to build model XML definitions for them, once they are done, you'll be able to use them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. I wanted to do the same, but the proble is those models seems to be in a Risen3D format package (.ded). How to extract them? Same for Doomsday ones.
Mon, 11 Aug 2008 14:40:10

Firebrand

IIRC, the model definitions are in DED format, not the model themselves, if they aren't MD2, they should be in DMD format (a native format from Doomsday engine), for using them, we have 2 options, finding a way to convert them from DMD to MD2 format, or adding DMD format to the Vavoom engine, both options are feasible IMO.

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