[quote="Alex-bomber_Man":1hqsonso]Here you are a few new screenshots from qddm04: slime cathedral
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Slime Cathedral?? I saw the screenies, but i couldnt figure out why you name "Slime Cathedral" <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Nah, nice map.
Im downloading, and wil test it... on Vavoom 1.29. Do you think it will work decently?
I will test and check you feedback, and maybe record a video for you, and upload at youtube.
[EDIT]
Ok, i tested on:
1.- Vavoom 1.29: barely playable. Models are not shown. The weapons does not hit where the crosshair is pointing to. The weapon 8 does not works (actually it is unselectable)
2.- GzDoom: Looks nice. The models are cute... Very good job man <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
But i have some "issues" i didnt like much, or i would change:
a) The Blaster (weapon 1): it is nice for me, but i dunno what secondary attack is for, on this weapon. I like the "load time" bar on the weapon (up the letters)
b) The Shotgun (weap. 3): i think it reloads too fast. I think it would be more balanced if it reloads a bit slower.
c) Machinegun (weap. 4): i think it makes too much damage per bullet. I can "gib" some zombies with a single bullet. At the actual fire-rate, i can kill a Cyberdemon (4000 Health Points) in little time. I think it also would need a bit more amount of bullets per round. It has only 25 (i think), and the fire rate is way fast for that little amount. Recducing the damage for each bullet, and the max amount of bullets each round would be nice, for example, 35 or 40.
d) Nailgun (weap. 5): another pretty model, with another pretty skin, and pretty sound. BUT i think if you want to make an high damage fast-firing-rate weapon, then you should reduce the amount of nails per round, or make the weapon to fire a bit slower.
e) Grenade Launcher (weap. 6): i think almost perfect. i found nothing changeable <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
f) Rocket Launcher (weap. 7): nice weapon again. And nice skin too. I love it, really. BUT i dunno what secondary attack does exactly. I deduce, by the "Launcher HUD" that it shoots homing rockets, but im not sure (i only played agains normal monsters)
g) Plasma Rifle (weap. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->: pretty good one. BUT i would change the secondary and primary assignment. The actual assignment is primary fire for "hard pulses" (25 cells each shot) and secondary attack for "plasma balls" (1 cell each). I think the "plasma balls" will be more used as "hard pulses".
Other than those small issues, i think it will be a cool mod... when releases the Vavoom version <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->